Healing
General Formula
See the sections below for the breakdown of each individual part of the formula.
info
While OutgoingHealingBonus and IncomingHealingBonus are additive, the former is a stat of the healing source while the latter is a stat of the character being healed.
Base Healing
Formula Variable | Explanation |
---|---|
Talent % | The percentage-based part of the Talent. |
FlatTalent | The non-percentage-based part of the Talent. |
AttackCharacter | Character's Base ATK. |
AttackWeapon | Weapon's Base ATK. |
AttackBonus | Sum of all percentage-based ATK Bonuses from weapons, artifacts, and other sources. |
FlatAttack | Sum of all non-percentage-based ATK Bonuses from artifacts and other sources. |
DefenseCharacter | Character's base defense. |
DefenseBonus | Sum of all percentage-based defense bonuses from weapons, artifacts, and other sources. |
FlatDefense | Sum of all non-percentage-based defense bonuses from artifacts and other sources. |
HealthCharacter | Character's base health (Max HP, not current HP). |
HealthBonus | Sum of all percentage-based health bonuses from weapons, artifacts, and other sources. |
FlatHealth | Sum of all non-percentage-based health bonuses from artifacts and other sources. |
Outgoing Healing Bonus
OutgoingHealingBonus is a percentage stat that belongs to the source of healing, it is also known as "Healing Bonus" and "Healing Effectiveness" in-game.
Sources
Incoming Healing Bonus
IncomingHealingBonus is a percentage stat that belongs to the character being healed.
Sources
Evidence Vault
📄️ Healing
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